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Aite... Here we go:
Stack 'em and Pack 'em - Stack your Snare's and Kicks 3 or 4 deep. Doing so can create a thick 'snap' and 'punch' that you'd be hard pressed to create using a single one-hit. Compress (Tastefully) these drums through their own BUS for Easy EQing.
Kick a Hole in it - Toss a Parametric EQ onto your kick drum and set the Q really high. Move the Freq back and forth until you can get a good feel for what frequency range is represented in your kick drum. Once that's established, write it on the a piece of paper, remove the ParaEQ and notch down those frequencies on your bassline. This will allow for your Kick to punch through the that thick slab of bass you've created. Much more effected then trying to gain the kickdrum up to clipping point so that you can hear it. Wanna have a little more fun. Stick a gate onto the bassline, sidechain it and have it trigger when your kick drum happens. This will cause a hole to get created each time your kick punches.
Up Up Down Down Left Right Left Right - You've got four directions to work with in your tracks stereoscape. Low Freq - High Freq / Left Pan to Right Pan. Listen to your track in a pair of headphones and pay attention to locations where an 'area' might sound empty. Spread your sounds wide so that they don't step on each others feet. Roll off freq's that do not add to your track. That really thick pad doesn't need to dig down to 30Hz. Roll it off right as the bassline is starting to become audible. Lots of stuff sounds -really- good right at 2Khz. Make sure your not stacking everything in this frequency range, pan it out filter it down a little. Drawing with too many 'colors' in one area tends to make black mud.
More cush'n for the push'n - I tend to make my drums 3db louder than the rest of my track. Set the levels of your drums and then arrange the remaining levels accordingly. This will help keep the groove of your track solid rather than getting lost as you add more and more stuff.
Less is more (Unless your purchasing Whores) - Make each one of your sounds count. You've got ~5 minutes to tell an auditory story, don't waste your time or the time of your listener with extra fluff. If you find yourself adding tons of reverb to 'fill up space' - start over. Keep your pieces interesting make them have purpose. Buying more Equipment doesn't make your track better. Adding more 'sounds' doesn't make your track better. Doing more with the Equipment you have makes your track better. Doing more with the 'sounds' in your track makes your track better.
I'll write more later... =)
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